I had the pleasure to contribute to Avatar Frontiers of Pandora: From the Ashes. During my time, I worked on open world locations such as caves. My job was the create the entire cave from a base blockout provided by Henrik Sandin. This meant creating the cave shells through my procedural cave tool (see other artstation post), level art dressing, VFX placement, art direction and vibe for each space but also lighting and optimization making sure this all fit with art direction and the level design intentions of the space.