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Star Wars Outlaws - Procedural Cave Workflow

During my time on Outlaws, I was responsible for creating a workflow that produced Caves and Speeder Tunnels in an efficient and quick way. This lead me to create a new procedural Houdini workflow in which cave shells were generated based on blockouts. These caves were used across all planets and allowed us to create a large variety of cave shells in a quick iterative way on which any level artist could do various types of propping while allowing for proper gameplay. Images here show finished examples of Speeder Tunnels and Caves across Toshara and generic variants but there are many more. Thanks to the Openworld team for propping the generic locations and placing them around the planets!