I had the pleasure of working on this Pirate Hideout for The Heavy mission on Tatooine. This location heavily depended on a procedural cave workflow in Houdini I created from the ground up. Being in charge of this workflow, I was responsible for creating all the caves used across the Open World and Quests you see on Toshara and Tatooine and making sure these are technically in order with Level Art being handed to other artists in some locations.
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The Level Art in this location was entirely created by myself from early idea to final shipping quality. My Responsibilities include: ideation, layout, prototyping assets, level art dressing, Art direction intention, workflow creation, lighting intentions and optimization. The entire mission was a team effort across multiple disciplines.
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Quest Designer: Maximilien Lutz
Level Designer: Fredrik Levau
Lighting Artist: Damien Tournaire